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Qoole for Quake
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0.QLE
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Text File
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1997-09-04
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9KB
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204 lines
// QOOLE
// Brushes: 12
// Entities: 0
// Objects: 13
{ // Brush 0
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 6.000037 ) ( 0.0 500.0 6.000037 ) ( 500.0 0.0 6.000015 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999926 0.0 ) ( 0.0 -7.999926 500.0 ) ( 500.0 -7.999969 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 14.017961 ) ( 0.0 500.0 14.018026 ) ( 388.179382 0.0 329.163605 ) *water1 0 0 0 1.00 1.00
( 17.0 0.0 0.0 ) ( 17.0 0.0 500.0 ) ( 17.00008 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -7.000037 ) ( 500.0 0.0 -7.000015 ) ( 0.0 500.0 -7.000037 ) *water1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 9.0 0.0 0.0 ) ( 9.0 0.0 500.0 ) ( 9.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999924 0.0 ) ( 0.0 -7.999924 500.0 ) ( 500.0 -7.999968 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 10.628802 ) ( 0.0 500.0 10.628869 ) ( 387.689941 0.0 -305.118713 ) *water1 0 0 0 1.00 1.00
( -9.0 0.0 0.0 ) ( -9.000082 500.0 0.0 ) ( -9.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -10.000038 ) ( 500.0 0.0 -10.000016 ) ( 0.0 500.0 -10.000038 ) *water1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 8.0 0.0 0.0 ) ( 8.0 0.0 500.0 ) ( 8.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000082 500.0 0.0 ) ( -8.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -44.000038 ) ( 500.0 0.0 -44.000015 ) ( 0.0 500.0 -44.000038 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 44.000038 ) ( 0.0 500.0 44.000038 ) ( 500.0 0.0 44.000015 ) *water1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999924 0.0 ) ( 0.0 -7.999924 500.0 ) ( 500.0 -7.999968 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 8.0 0.0 0.0 ) ( 8.0 0.0 500.0 ) ( 8.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000082 500.0 0.0 ) ( -8.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -46.000034 ) ( 500.0 0.0 -46.000015 ) ( 0.0 500.0 -46.000034 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 46.000034 ) ( 0.0 500.0 46.000034 ) ( 500.0 0.0 46.000015 ) *water1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999928 0.0 ) ( 0.0 -7.999928 500.0 ) ( 500.0 -7.999971 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000082 500.0 0.0 ) ( -8.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999928 0.0 ) ( 0.0 -7.999928 500.0 ) ( 500.0 -7.999971 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 10.969034 ) ( 0.0 500.0 10.969101 ) ( 388.179382 0.0 326.114624 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 7.000036 ) ( 0.0 500.0 7.000036 ) ( 500.0 0.0 7.000014 ) *water1 0 0 0 1.00 1.00
( 10.0 0.0 0.0 ) ( 10.0 0.0 500.0 ) ( 10.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -8.000036 ) ( 500.0 0.0 -8.000014 ) ( 0.0 500.0 -8.000036 ) *water1 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999927 0.0 ) ( 0.0 -7.999927 500.0 ) ( 500.0 -7.99997 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 3.000036 ) ( 0.0 500.0 3.000036 ) ( 500.0 0.0 3.000014 ) *water1 0 0 0 1.00 1.00
( -3.0 0.0 0.0 ) ( -3.000082 500.0 0.0 ) ( -3.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -2.172067 ) ( 365.82663 0.0 338.666443 ) ( 0.0 500.0 -2.172143 ) *water1 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999925 0.0 ) ( 0.0 -7.999925 500.0 ) ( 500.0 -7.999969 0.0 ) *water1 0 0 0 1.00 1.00
( 3.0 0.0 0.0 ) ( 3.0 0.0 500.0 ) ( 3.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 2.000038 ) ( 0.0 500.0 2.000038 ) ( 500.0 0.0 2.000016 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -2.325193 ) ( 365.82663 0.0 -343.163696 ) ( 0.0 500.0 -2.325269 ) *water1 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 8.0 0.0 0.0 ) ( 8.0 0.0 500.0 ) ( 8.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999924 0.0 ) ( 0.0 -7.999924 500.0 ) ( 500.0 -7.999968 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -10.814457 ) ( 387.689972 0.0 304.933044 ) ( 0.0 500.0 -10.814524 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -6.000038 ) ( 500.0 0.0 -6.000016 ) ( 0.0 500.0 -6.000038 ) *water1 0 0 0 1.00 1.00
( -10.0 0.0 0.0 ) ( -10.000082 500.0 0.0 ) ( -10.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 9.000038 ) ( 0.0 500.0 9.000038 ) ( 500.0 0.0 9.000016 ) *water1 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999925 0.0 ) ( 0.0 -7.999925 500.0 ) ( 500.0 -7.999969 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -2.000037 ) ( 500.0 0.0 -2.000015 ) ( 0.0 500.0 -2.000037 ) *water1 0 0 0 1.00 1.00
( 3.0 0.0 0.0 ) ( 3.0 0.0 500.0 ) ( 3.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 2.325193 ) ( 0.0 500.0 2.325269 ) ( 365.82663 0.0 343.163696 ) *water1 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( -9.0 0.0 0.0 ) ( -9.000082 500.0 0.0 ) ( -9.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999928 0.0 ) ( 0.0 -7.999928 500.0 ) ( 500.0 -7.999971 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -9.780835 ) ( 388.179382 0.0 -324.926453 ) ( 0.0 500.0 -9.780901 ) *water1 0 0 0 1.00 1.00
( 9.0 0.0 0.0 ) ( 9.0 0.0 500.0 ) ( 9.000082 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 10.000036 ) ( 0.0 500.0 10.000036 ) ( 500.0 0.0 10.000014 ) *water1 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999927 0.0 ) ( 0.0 -7.999927 500.0 ) ( 500.0 -7.99997 0.0 ) *water1 0 0 0 1.00 1.00
( -3.0 0.0 0.0 ) ( -3.000082 500.0 0.0 ) ( -3.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -3.000036 ) ( 500.0 0.0 -3.000014 ) ( 0.0 500.0 -3.000036 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 2.172067 ) ( 0.0 500.0 2.172143 ) ( 365.82663 0.0 -338.666443 ) *water1 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -7.000037 ) ( 500.0 0.0 -7.000015 ) ( 0.0 500.0 -7.000037 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999926 0.0 ) ( 0.0 -7.999926 500.0 ) ( 500.0 -7.999969 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -15.103094 ) ( 387.689972 0.0 300.644409 ) ( 0.0 500.0 -15.103161 ) *water1 0 0 0 1.00 1.00
( -18.0 0.0 0.0 ) ( -18.00008 500.0 0.0 ) ( -18.0 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 6.000037 ) ( 0.0 500.0 6.000037 ) ( 500.0 0.0 6.000015 ) *water1 0 0 0 1.00 1.00
} // Brush 11
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Objects: 11, 12
} // Object 0
{ // Object 1 :
Position: (-3.0, -0.000036, 58.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (23.0, -0.000036, 46.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 2
{ // Object 3 :
Position: (24.0, -0.000036, 0.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 3
{ // Object 4 :
Position: (-24.0, -0.000036, 0.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 4
{ // Object 5 :
Position: (-24.0, -0.000036, 44.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 5
{ // Object 6 :
Position: (-11.0, -0.000036, 48.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 5
} // Object 6
{ // Object 7 :
Position: (11.0, -0.000036, 49.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 6
} // Object 7
{ // Object 8 :
Position: (24.0, -0.000036, -44.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 7
} // Object 8
{ // Object 9 :
Position: (11.0, -0.000036, -48.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 8
} // Object 9
{ // Object 10 :
Position: (-23.0, -0.000036, -45.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 9
} // Object 10
{ // Object 11 :
Position: (-11.0, -0.000036, -47.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 10
} // Object 11
{ // Object 12 :
Position: (4.0, -0.000036, -56.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 11
} // Object 12